
; Best for testing purposes, like MAP modding.
; No scripted features available, like no garages set up, saving and loading saved games not possible,
; no interiours, no doors on buildings, no pay-n-spray, no AmmuNations, no shops, no missions, no parked
; cars, no busses at bus stops, no securety.

; This file has been modified from a file I found somewhere. I don't know who's the original writer.

DEFINE VERSION VICE 1.3

0002: jump SecondSegment 
DEFINE MEMORY 34329

:SecondSegment
0002: jump ThirdSegment 
DEFINE OBJECTS 1
DEFINE OBJECT (no name)      ;; This is an unused object. You can put anything here.

:ThirdSegment
0002: jump LabelMAIN 
DEFINE MISSIONS 0

;-------------MAIN---------------

:LabelMAIN
03A4: name_thread "MAIN" 
016A: fade 0  0 ms 
01F0: set_max_wanted_level_to 6 
0111: set_wasted_busted_check_to 0 (disabled)  
00C0: set_current_time 12 0 
04E4: unknown_refresh_game_renderer_at 83.0 -849.8 
03CB: set_camera 83.0 -849.8 9.3 
0053: $PLAYER_CHAR = create_player #NULL at 80.0 -849.8 9.3 
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 
0001: wait 0 ms 
01B6: set_weather 0 
00D6: if 0 
8118:   NOT   actor $PLAYER_ACTOR dead 
004D: jump_if_false LabelMAIN2 
0352: set_actor $PLAYER_ACTOR skin_to "PLAYER" 
038B: load_requested_models 
0353: refresh_actor $PLAYER_ACTOR 

:LabelMAIN2
016A: fade 1 (back)  1000 ms 
00D6: if 0 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false LabelMAIN3 
04BB: select_interiour 0  ;; select render area 
01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)  
01B7: release_weather 

; Put your create_thread commands here

:LabelMAIN3
0001: wait 2500 ms 
0002: jump LabelMAIN3 

; Put your mission mods here
